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<!DOCTYPE ArticleSet PUBLIC "-//NLM//DTD PubMed 2.7//EN" "https://dtd.nlm.nih.gov/ncbi/pubmed/in/PubMed.dtd">
<ArticleSet>
<Article>
<Journal>
				<PublisherName>University of Mohaghegh Ardabili</PublisherName>
				<JournalTitle>Journal of School Psychology</JournalTitle>
				<Issn>22520821</Issn>
				<Volume>2</Volume>
				<Issue>6-24/4</Issue>
				<PubDate PubStatus="epublish">
					<Year>2014</Year>
					<Month>02</Month>
					<Day>20</Day>
				</PubDate>
			</Journal>
<ArticleTitle>Comparing the effects of game-based and traditional
teaching methods on students’ learning motivation and math</ArticleTitle>
<VernacularTitle>Comparing the effects of game-based and traditional
teaching methods on students’ learning motivation and math</VernacularTitle>
			<FirstPage>62</FirstPage>
			<LastPage>80</LastPage>
			<ELocationID EIdType="pii">4</ELocationID>
			
<ELocationID EIdType="doi">d_2_92_12_18_4</ELocationID>
			
			<Language>FA</Language>
<AuthorList>
<Author>
					<FirstName>F</FirstName>
					<LastName>Dortaj</LastName>
<Affiliation>Associate Professor of Allameh Tabataba’i University</Affiliation>

</Author>
</AuthorList>
				<PublicationType>Journal Article</PublicationType>
			<History>
				<PubDate PubStatus="received">
					<Year>2014</Year>
					<Month>03</Month>
					<Day>09</Day>
				</PubDate>
			</History>
		<Abstract>The current study is an attempt to compare the effects of game-based and&lt;br /&gt;traditional teaching methods on third grade male students&#039; motivation and progress&lt;br /&gt;in math in Tehran City. The research method is quasi-experimental and it is based&lt;br /&gt;on pretest-posttest procedure involving a control group. The sample included 60&lt;br /&gt;third grade male students which were equally divided into experimental and control&lt;br /&gt;groups through available sampling method. The researcher first selected a primary&lt;br /&gt;school in District 7 of Tehran, and then two classes out of its four third grade&lt;br /&gt;classes were selected. Afterwards, one of the classes was detrmined as the control&lt;br /&gt;group and the other as the experiment group. The measurement tools of the&lt;br /&gt;research comprised (1) math motivation questionaire, (2) researcher-made&lt;br /&gt;achievement test and (3) Ryan&#039;s IQ test. Descriptive statistical mehtods (mean,&lt;br /&gt;standard deviation, etc.) were applied to analyze data, and covariance was applied&lt;br /&gt;in drawing conclusions. The results found through data analysis indicated that there&lt;br /&gt;is statistically significant diference between the means of motivation and&lt;br /&gt;educational progress of the students trained through game-based method and the&lt;br /&gt;students trained through traditional method. That is to say, motivation and&lt;br /&gt;achievement levels of students who had been trained through game-based teaching&lt;br /&gt;methods were more campared to motivation and achievement levels of the students&lt;br /&gt;who had been trained through the traditional methods. Thus, it can be concluded&lt;br /&gt;that the teaching style plays a substantial role in increasing students’ motivation&lt;br /&gt;and academic achievement.</Abstract>
			<OtherAbstract Language="FA">The current study is an attempt to compare the effects of game-based and&lt;br /&gt;traditional teaching methods on third grade male students&#039; motivation and progress&lt;br /&gt;in math in Tehran City. The research method is quasi-experimental and it is based&lt;br /&gt;on pretest-posttest procedure involving a control group. The sample included 60&lt;br /&gt;third grade male students which were equally divided into experimental and control&lt;br /&gt;groups through available sampling method. The researcher first selected a primary&lt;br /&gt;school in District 7 of Tehran, and then two classes out of its four third grade&lt;br /&gt;classes were selected. Afterwards, one of the classes was detrmined as the control&lt;br /&gt;group and the other as the experiment group. The measurement tools of the&lt;br /&gt;research comprised (1) math motivation questionaire, (2) researcher-made&lt;br /&gt;achievement test and (3) Ryan&#039;s IQ test. Descriptive statistical mehtods (mean,&lt;br /&gt;standard deviation, etc.) were applied to analyze data, and covariance was applied&lt;br /&gt;in drawing conclusions. The results found through data analysis indicated that there&lt;br /&gt;is statistically significant diference between the means of motivation and&lt;br /&gt;educational progress of the students trained through game-based method and the&lt;br /&gt;students trained through traditional method. That is to say, motivation and&lt;br /&gt;achievement levels of students who had been trained through game-based teaching&lt;br /&gt;methods were more campared to motivation and achievement levels of the students&lt;br /&gt;who had been trained through the traditional methods. Thus, it can be concluded&lt;br /&gt;that the teaching style plays a substantial role in increasing students’ motivation&lt;br /&gt;and academic achievement.</OtherAbstract>
		<ObjectList>
			<Object Type="keyword">
			<Param Name="value">Game-based Teaching Method</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">Traditional Teaching Method</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">motivation in math</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">educational progress</Param>
			</Object>
		</ObjectList>
<ArchiveCopySource DocType="pdf">https://jsp.uma.ac.ir/article_4_8a25f319e7570341bc93ec4d1d8a1732.pdf</ArchiveCopySource>
</Article>
</ArticleSet>
