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<ArticleSet>
<Article>
<Journal>
				<PublisherName>University of Mohaghegh Ardabili</PublisherName>
				<JournalTitle>Journal of School Psychology</JournalTitle>
				<Issn>22520821</Issn>
				<Volume>5</Volume>
				<Issue>2</Issue>
				<PubDate PubStatus="epublish">
					<Year>2016</Year>
					<Month>08</Month>
					<Day>22</Day>
				</PubDate>
			</Journal>
<ArticleTitle>Comparing the effectiveness of instruction by means of educational computer games and the traditional method on critical thinking skills and creativity of gifted students</ArticleTitle>
<VernacularTitle>Comparing the effectiveness of instruction by means of educational computer games and the traditional method on critical thinking skills and creativity of gifted students</VernacularTitle>
			<FirstPage>131</FirstPage>
			<LastPage>150</LastPage>
			<ELocationID EIdType="pii">444</ELocationID>
			
			
			<Language>FA</Language>
<AuthorList>
<Author>
					<FirstName>R</FirstName>
					<LastName>Moradi</LastName>
<Affiliation>Ph.D. candidate in Educational Technology, AllamehTabataba’i University</Affiliation>

</Author>
<Author>
					<FirstName>D</FirstName>
					<LastName>Norozi</LastName>
<Affiliation>Associate Professor in Educational Technology, AllamehTabataba’i University</Affiliation>

</Author>
</AuthorList>
				<PublicationType>Journal Article</PublicationType>
			<History>
				<PubDate PubStatus="received">
					<Year>2016</Year>
					<Month>09</Month>
					<Day>19</Day>
				</PubDate>
			</History>
		<Abstract>This quasi-experimental study with pretest-posttest control group design compares the effectiveness of instruction by means of educational computer games on critical thinking skills and creativity of gifted students in Tehran. The population included all male gifted students in fifth grade primary schools studying in 2013-2014academic yearin Tehran. The sample included 60 gifted students of the fifth grade primary school. Due to the limitations,conveniencesampling was opted. Critical thinking and Torrancecreativity questionnaires were used as data collection instruments. The results showed that after adjusting pretest scores, there was a significant difference between groups (P&lt;0.01).As a result, the research hypotheses were confirmed. The use of educational computer games dealing with teaching critical thinking skills and creativity turned out to bemore effectivecompared to the traditional method. The results of univariate covariance analysisin each of the four components of creativity show a significant difference between the two groups (P&lt;0.012).In each of the four components, the posttest meanin the experimental group was higher than that of the control group. It shows that the use of educational computer games is better and more effective than the traditional method in improving the components of creativity.</Abstract>
			<OtherAbstract Language="FA">This quasi-experimental study with pretest-posttest control group design compares the effectiveness of instruction by means of educational computer games on critical thinking skills and creativity of gifted students in Tehran. The population included all male gifted students in fifth grade primary schools studying in 2013-2014academic yearin Tehran. The sample included 60 gifted students of the fifth grade primary school. Due to the limitations,conveniencesampling was opted. Critical thinking and Torrancecreativity questionnaires were used as data collection instruments. The results showed that after adjusting pretest scores, there was a significant difference between groups (P&lt;0.01).As a result, the research hypotheses were confirmed. The use of educational computer games dealing with teaching critical thinking skills and creativity turned out to bemore effectivecompared to the traditional method. The results of univariate covariance analysisin each of the four components of creativity show a significant difference between the two groups (P&lt;0.012).In each of the four components, the posttest meanin the experimental group was higher than that of the control group. It shows that the use of educational computer games is better and more effective than the traditional method in improving the components of creativity.</OtherAbstract>
		<ObjectList>
			<Object Type="keyword">
			<Param Name="value">Educational computer games</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">Creativity</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">critical thinkingskills</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">gifted students</Param>
			</Object>
		</ObjectList>
<ArchiveCopySource DocType="pdf">https://jsp.uma.ac.ir/article_444_8bf07e94c8904162f5e0881fe012712a.pdf</ArchiveCopySource>
</Article>
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